Science Olympiad


Science Olympiad is a fun, action packed one day event for 4th and 5th grade students, divided into teams.  It is not possible to operate Science Olympiad without the help of many volunteers.  Please check out the events below and sign up to help on Tuesday, December 6.  There are two shifts - volunteer for one or both!

Sign up for Volunteer Opportunities here.

Thank you for your support.  

Aerodynamics
Brain Time
Clay Boats
Copy Cat
Crime Busters
Jelly Beans
Flash Points
Memory Lane
Orienteering
Super Straw Structures


Aerodynamics



Four Event Leaders are needed to work this challenge.  Their jobs are to help maintain integrity of throws and scoring. 




Positions:

  • 2 Score Keepers (one for each team) Score Keepers keep track of positive and negative points
  • 2 Taggers (one for each team).  Taggers place “Success Stickers” on Name tags.  This identifies the “Distance Mark” thrown from, preventing points from being given more than once from a particular distance mark.

Points are earned for home teams by flying one’s glider through a designated hoop (hoop A or hoop B).  The greater the distance, the more points earned.  Each child builds a glider at the challenge once the 20 minute event has begun, using one sheet of standard white typing paper.  Gliders must be folded into an aerodynamic design.  Crumpled wads of paper do not qualify, nor shapes that are not in the “spirit” of an aerodynamic glider.  NOTE:  They may not start folding their glider until the competition has started.

            Teams may only use materials provided at the event:  20 lb copy paper, paper clips, tape, staples, and scissors.  They may adjust and make modifications to their glider throughout the competition.  Points are gained for each new distance that the glider goes through the hoop.

           At the event, Olympians may make as many gliders as they want, and practice as much as they want through Hoop C, but once they decide to tell the competition leader that they are ready, they may not build any more “new” gliders throughout the rest of the competition, although they may modify their “one” throughout.  For every competitive throw of a team’s glider, they will “pay” ONE point.  They may “stop throwing if they want to “hold” their points.

            The competition lasts 20 minutes (this includes both building, and flying the craft).  

Brain Time

This is a challenge of speed and knowledge.

This activity needs two volunteers... one to ask questions and work the Challenger control panel, and the other to keep score.

Out of necessity, there is usually  a 5th grade class and 4th grade class competing together.  To create fairness, the 4th grade will start with 25 points, and the 5th grade will not have looked at the 4th grade Brain Quest Cards.  Please make both teams aware of this, because it definitely levels the playing field (but let me know your thoughts.  I may have gone too far.)
A first and second place will be awarded at the Assembly for this session if the fifth grade wins.

ACTIVITY:   Classroom against classroom (usually the same grade level). Science and Math questions are asked directly from grade level Brain Quest Packs and from the CA Content Standards at the appropriate grade level.  The challenge includes button response modules, and one tries to be first to press the button and give the correct answer.  Points are deducted if the answer is wrong.

POINTS:  Correct answers earn a team 3 points.  Incorrect, or unanswered questions mean one point is subtracted from score.

TIME ALLOTMENT: 30 minutes

  • 5 minutes to organize teams for events... briefly explain challenge and answer questions
  • 20 minute challenge (fire off questions as quickly as you can)
  • 5 minutes for wrap-up... answer questions, but don’t tell who won.  Explain that they will only have 5 minutes to get to their next event. They should line up behind teacher. 

SETUP & METHOD:

  • Before the first class comes, familiarize yourself with the Classroom Challenger.  Directions should be in the case.  It lets you know the order in which student buttons were pressed via the speed of its blinking lights.  (If you wish to check out the Challenger prior the event, see Caryl Brewbaker, Room 28 – cbrewbaker@mpcsd.org)  Extra batteries are in the storage case.  Note:  We have had trouble with buttons in 2009.  Use raise hands, or bells (provided) or whatever works best for you. Please let Cary Brewbaker know how it went this year.
  • Think the DMV!   As their turn gets closer, students keep moving up in line until they are standing with their hand over a button.  For regular sessions involving 2 classrooms, set the room up with a central table... four buttons on each side (see attached diagram).    Before your arrival in the morning, the classroom should have been cleared of all desks and chairs, except for 8 desks (which each hold a button module. Children move forward to next button with each question.
  • Ask for teacher’s help on quieting the class so that you can begin as quickly as possible.  Also ask the teacher to organize children in a line. Teachers can help in keeping the children moving forward in an organized fashion.  If an answer is called out from someone other than the ones at the buttons, don’t award any points, and move on to the next question.
  • Each team has four buttons (on their side of the table).  As each question is answered, they move to the next button.... until they have had four chances to answer a question.  Then they go to the back of the line, and start working their way back up to the buttons.
  • Hands of students should be resting on the table... not hovering above the button. 
  • If a button is pressed before you have finished asking the question, stop reading the question and let them answer it (or not), using point system above.
  • If no one presses a button (they don’t know the answer), give answer and then move on to next question, quickly.
  • If a question is answered wrong, provide the correct answer and move to the next question.
  • Fire questions as quickly as children can answer them (of course, provide time for positioning themselves at a button). Tally points at the end to see which class earned more points, but do not tell who won.  Winners will be announced at Awards assembly.  It is possible the children will know the score, throughout. There is nothing the matter with that.  It will simply be more exciting (I think) if “win status” is confirmed at assembly.
  • Use your common sense... if something isn’t working, don’t be afraid to change it into a workable situation.
  • Feel free to read any, but only Science questions from anywhere in the packet.  MAKE SURE 4th GRADE TEAMS ARE ASKED 4th GRADE QUESTIONS, AND 5th GRADE TEAMS ARE ASKED 5th GRADE QUESTIONS. In combination classroom, ask 4th Grade Questions, only.
  • Keep track of points. At end of session, if there is time, count up points for each team and mark clearly.   A PERSON FROM THE SCORE TABLE WILL VISIT AFTER EACH SESSION TO PICK UP SCORES.

Clay Boats


This activity needs 4 adults helping to count, tally, and keep area dry.

 

ACTIVITY:  Students will be given a 1/4 pound of new clay in which to build a boat at the beginning of the competition.  They must use this clay throughout, and may not ask for fresh clay.  Students have 20 minutes to shape and load their boats.  Leads keep score throughout the event, and best scores are used in final total.    If boats are not fully loaded by the end of session, the number of washers loaded will be counted, but no more.  In order for last washers to be counted, the boat (when it looks like it’s ready to sink) must remain floating 5 full seconds before sinking.

POINTS:  

  • 100 points are given for a boat that floats.
  • 10 points are awarded for each washer that the boat holds. 
  • One to three teams from the same classroom may be involved (two or three students each.  No one-man teams unless teacher vouches that partner is absent).  Scores are averaged to create the Final Class Score.

TIME ALLOTMENT: 30 minutes

  • 5 minutes to organize teams for events... briefly explain challenge and answer questions
  • 20 minute challenge (includes making initial boat).
  • 5 minutes for wrap-up. Explain that they will only have 5 minutes to get to their next event.  They should line up behind teacher.

Role of Challenge Leader:

  • As soon as each event is finished, get scores over to score table.
  • Before the event, remind students that it is wise to build the best boat that they can before putting it in water... they have 20 minutes.  Students should keep working to improve their score until the event ends. They should be constantly pulling the boat from the water and reworking it for better scores, until the time is up.
  • If tables seem to jiggly, we will allow students to roll their clay on the floor (on newspaper.  The fewer teams per table, the better, since the water can be jiggled.
  • Also remind students to call an event lead over when they want an official “count.”  Explain that the event leads must be there for the count, ... they are not allowed to accept student counts on faith. 
  • Scores should be kept regularly since boats may hold less rather than more as the time passes.  Best scores are kept.
  • Olympians should NOT be helped in any way.  No advice, rolling of clay, helping to dry, loading of boat, etc. is allowed.
  • One can usually tell when boats are ready to sink.  Allow teams to load freely until the “sink” looks inevitable.  Call out, “Hold.” At that point make sure that loading goes slowly, so that the “5 second rule” is enforceable. 
  • Help all teams out by keeping the tables covered with dry newspaper as much as possible.  They need “dry” newspaper to work on, or their boats will crack (The clay is oil based, and oil and water don’t blend, so children try to keep their boats as dry as possible).
  • Keep the workspace as organized and (again) dry as possible (constantly remove wet towels, replace or layer newspapers so they are working on as “dry” of a surface as reasonable.
  • Supply children with lots of dry paper towels to blot their wet clay with.
  • Make this activity as fun and exciting as you can.  Don’t be afraid to encourage clapping from the audience or from the teams themselves. However, NO ADVICE FROM THE SIDELINES ALLOWED, including teachers and parents.
  • Keep mopping up water.  We don’t want anyone slipping on the floor.
  • Help the students keep track of time.
  • Encourage them to take their time, but if their boat sinks, they should keep trying until the time is up.
  • In between each event, try to make the area fresh looking and ready for the next set of teams.  If necessary, please scrape the rolling pins of excess clay.
  • Whatever their score ... make All Olympians feel successful.  Shake their hands when they are done.  Congratulate them on their effort.
  • At the end of the Olympiad, please put everything usable back in place in readiness for next year.  Clean & Dry out bins, wipe down tables, get as much clay from rolling pins as possible.  Remove balloons and excess tape from Event Sign. 

Copy Cat


It is suggested that 2 to 3 Event Leaders work at this challenge.

SPECIAL NOTE:  PLEASE SHOW CHILDREN “SLIDER STARS” BEFOR EVENT  (SEE CARYL FOR EXPLANATION




Activity:  The goal is to build a “copy cat” K-Nex structure without seeing it.  “Builders” are coached by “Tellers” how to do this.  “Tellers” are allowed to watch their builders’ progress.  The ultimate challenge is to build four structures, presented one at a time. Structures are labeled Easy, Moderate, Difficult, and Ultimate.  Teams start with the easiest structure and continue on to the higher-point structures until the time is up. Home teams have the option of dividing into two smaller “sub-teams A & B.”  Teams inform Leads as to who are the “tellers” and who are the “builders.” They may not use hand gestures, ... only words.  After a structure is built, if “tellers” and “builders” wish to change roles, they may -- as long as neither has seen the next structure to be built.

Time Allotment: 30 minutes (20 min. Challenge)

  • 5 minutes to organize teams for events... briefly explain challenge and answer questions
  • 20 minute challenge
  • 5 minutes for wrap-up... answer questions, explain that they will only have 5 minutes to get to next event. They should find their teacher and line up. 

Awarding Points: 

Structures are presented in order of increased difficulty.

  • Structure A:  75 points
  • Structure B:  150 points
  • Structure C:  175 points
  • Structure D:  200 points
    It is unlikely, but possible, that they can build all four in the given time period.  In the event of a tie, the first finished, or furthest along will receive an additional 25 points, next 20, then 15, and so on.

    Event Leaders need to give points to unfinished or incorrectly built final structures ... deciding how many points to award, trying to be as consistent as possible (this will be the hardest part).  I have laid out points below, which hopefully will provide help with this.
    If there is more than one team per classroom, their scores will be averaged together.

Unfinished Structures: (Piece Points)

·      Structure A:  75 points -- 34 pieces (each worth 2.2 points)

·      Structure B:  150 points – 27 pieces (each worth 5.6 points)

·      Structure C:  175 points -- 48 pieces (each worth 3.6 points)

Structure D:  200 points – 38 pieces (each worth 5.3 points)


Role of the Challenge Leaders:

  • Make area festive with sign & balloons taped somewhere
  • Note:   You will need to pull Children’s structures apart as soon as they are built and scored (you can do this as children begin their next structure... do not make them wait for you since this is timed). Keep the building sets organized, so that there are enough building materials in bins at all times. Please Do Not break apart the competition structures.  I will use them again next year.
  • Set up a divider (curtain of cloth, plastic, paper, etc. between teams, so they can’t see what the other teams are building.  Two music stands, with cloth hung between them should do the trick.
  • Make this as fun and exciting for the students as you can make it.  It should be quiet as possible, however, since this takes intense concentration. 
  • Put ALL structures off to the side, in a hidden area.  This would also be a good spot for one of the challenge leaders to pull apart structures.... keeping building supplies replenished at all time. Make sure that pieces go back into the correct boxes!  It would be horrible if a challenger didn’t have the needed pieces!
  • Cover “traveling structures” with a dishtowel as you bring them to and from the challenge area, so students can’t see them.  You can also carry them in the team’s box.
  • Event leaders  “unveil” the structures to the “tellers,” but structures remain hidden from builders (we will use boxes placed on their sides to house the structures from the builders).  “Tellers” then describe to builders, the structure to be built. 
  • Your most difficult task will be giving “subjective points” for unfinished structures (points that are based on what you feel is fair).  If there is ever any doubt as to a result, always give the benefit of the doubt to the student.  We don’t want to give points away, but this is a feel good contest.  It may be a good idea for challenge leaders to come to a “consensus” on points awarded.  I have included points that can be given for each “piece” (above).  Pieces should be counted that are correctly placed.   
  • Set a timer for each team, and start each at the beginning of the activity.  Don’t stop the timer until the end of event, or until the hardest structure has been built.
  • Once a structure is correctly built, students can move on to the next structure. 
  • Keep track of the passing time for the students, especially during the last 5 minutes.  They must stop building at the designated time.  “Hands Up!”
  • Watch, to make sure there is no “peeking” by builders, or use of hands in description used by tellers. 
  • Come up with a final score for each team or at least write down “piece points” and Positive and negative “subjective points” and send out to Score Table. 
  • Whatever their score ... make all of them feel successful.  Shake their hands as they head off.
  • Clean up between events.  Encourage children to pull their structures completely apart for the next group, before leaving. (Or, once a score is achieved, an event leader can break apart structures)
  • DO NOT pull apart the pre-made structures, since we will probably be able to use the same ones every year.  Put them, intact, in the box that received them.
  • Please clean up and “repackage” the event in readiness for next year.  Take balloons and tape off.
  • Please talk to or email Caryl Brewbaker at cbrewbaker@mpcsd.org with suggestions & ideas for improvements to Caryl Brewbaker.

Crime Busters

5 Volunteers Needed






How To:

  • Children are brought into the crime scene
  • They are given an Evidence Card & told to find 4 pieces of evidence.  They must find and tape to their Card: 3 different fingerprints, Hair Evidence, and take note of the footprint Evidence.
  • After they have gathered their evidence they go to the Clue Board or Crime Lab Table and decide what specific evidence they have found (i.e. dog, cat, or human hair?)
  • They then read the suspects statements, compare fingerprints, and, through process of elimination, decide “Who Done It!”
  • Students may work collectively.  The teacher may help.  When their time is up, they will collectively vote on “Who Done It.”   If they are correct, they will receive a prize at the awards assembly.
  • As they are leaving the room, kids will leave thumbprint behind on cardstock.  This can become a “find your fingerprint” when they get back to the class at the end of the day.

 

Jelly Beans

This can be handled by one event leader

Students will estimate how many jellybeans are in the jar.  They will also guess how much the jar and candy weigh in metric (which will be factored in, ONLY, if there is a tie).  The jar of jellybeans will go to the class of the student who guessed the closest.

Role of the Challenge Leader:

Make this as fun as you can

You will know the # of jellybeans and weight of the jar, but no hints!  As the morning progresses, secretly pull the close guesses so that you don’t need to go through all of the slips at the end of the day (although if that is how you wish to do it, no problem!)

Explain the event to the student if they don’t understand what to do.  They will need to give two numbers:  1)  The number of jelly beans;  &   2) How much they think the jar and jellybeans weigh in grams/kilograms. Encourage them to feel what 2000 grams feels like (a 2 liter soda bottle), what 100 grams feels like, and what 1 gram feels like.

Have students write their names on their guess cards, including their classroom.

Stamp their hand or chest sticker so they can’t guess more than once.

At end of morning, go through guesses and find the winner.  DO NOT ANNOUNCE!  Give information to the Score Table.

Flash Points

Memory Lane


Two Challenge leaders are needed for each station.



ACTIVITY:  

The class sits in a circle and is blindfolded. Objects are passed starting at one point in the circle.  They pass to the person on their left until it reaches the end.  Students make a guess in their mind as to what each object is and try to remember the order in which it came.

At the end of the “Passing” event children, collectively as a class, try to remember as many objects as they can. The white board is used so that they can see what they have generated.  Double points are awarded for every object remembered in the correct order from the starting point.  It is frantically fast paced, but fun. 

Points: 

  • 5 points for every object remembered.
  • 10 points for every object remembered in correct order from the starting point.  

Role of Challenge Leader (what to do)

  • When setting up the room, make space for 25 to 27 children to sit in a circle.  Place blindfolds in a large circle, matching where you think the children will be sitting.  This will help to cue children where to sit when entering.  (They will leave their blindfolds behind, in the same location.)
  • Have children sit in a large circle on the floor.
  • When explaining this activity to the children, make it sound as fun and exciting as you can.
  • Students place blindfolds (masks) over their eyes, and are to “feel, weigh,  smell ...”  common objects to determine what they are.  Students will use all senses except sight and taste.  Explain that if they can’t figure out an object, it is because it is not supposed to be easyt. 
  • They are not to talk out loud !!!
  • A bell is rung when it’s time to pass on an object, and it should be rung at about 5 - 8 second intervals.  (You will get a “feel” for this)
  • Objects are passed in the same order for every class.  Follow the order of the master sheet when passing objects. 
  • It will take between 10 - 12 minutes to pass all objects, leaving only 8 - 10 minutes to figure out what was there, and in what order.  
  • Children need to be reminded that they should not pass or receive objects, except when they hear the bell.  This will help move the pieces smoothly.
  • There will be peeking by a few.  Don’t encourage, but don’t get worried or stressed about it.  I already know this will probably happen on a small scale, and understand that “being completely blind could actually be too frightening for some children to handle.
  • As the class finishes, congratulate them and INSTANTLY start generating the list on the board.  Remind them that they only have 10 to 12 minutes before the event bell rings to end the session, so to work fast!  In the event of a tie, the most objects remembered in correct order from the first object will determine the winning team.  DO NOT HELP THEM, NOR LET THE TEACHER HELP.  This is a cooperative, team effort.
  • Make sure that you wipe the white board very clean between classes, since they can read the “shadow” words.
  • Congratulate the children and shake hands as they leave the room 

Orienteering

Two event leaders are needed to measure and record for this event.

Two teams can compete at one time.  Each will have their own set of coordinates written on a card, and each will end up at different locations.  
NO TIES are allowed, and no help can be provided to teams.

 

ACTIVITY: 

20 minutes maximum time to place their marker. Teams will follow a set of directions to get to the “treasure” (first place) using only a compass and their ability to pace off distances in “meters.”  If time permits, they may double check (do over, etc.). 

In the unlikely event that there is a tie, they will be called back to the field for a tiebreaker competition, with one simple measurement straight forward from the edge (example... 12 meters).

Note:  Each Coordinate Cards will contain 7 turns, and 60 meters total distance traveled.

 

POINTS:

800 points to actual “treasure spot”.  The “Treasure” is first place.  

Deduct 25 points per meter off (1 point for every 4 cm), measured in the most direct line from team marker, to the actual ‘treasure spot’.   Scores will not go lower than 100 points (no team will earn fewer than 100 points).

How to:

  • Two Coordinate Cards need to be made up, each with 7 turns, and 60 meters total distance traveled.
  • The night before the event, or before children start arriving at school, starting locations need to be marked (stakes pounded into the ground labeled “A” and “B”).
  • End locations need to be noted in some way... No litter or rocks should be used as a marker, since this has been easily guessed by the children in the past.  You might consider, instead,  making the endpoint a certain distance and direction from the starting stake.   Look at the 5th bullet in this list.  You can easily measure out distance using this “cheater’s strategy.” 
  • Understand how you are going to measure the correct location accurately (talk to Caryl Brewbaker if you have any questions).
  • Children may have figured out how to “cheat” in a clever way, making only one turn and many fewer steps by adding and subtracting opposite directions to create one distance North or South, and one distance for West & East.  Do not allow this.  Teams MUST measure out each step and each direction.  Please don’t mention this strategy to them at beginning or end, and simply stop them from using that strategy if you see it happening. 

Role of the Challenge Leader:

  • This activity takes a little more preparation than the other events.  Before the children arrive at school, you will need to find the exact location of treasure for both coordinate cards. 
  • Make this as fun and exciting for the students as you can make it. 
  • Briefly explain the event and its point system. 
  • Most children will have already practiced, but show the students the meter stick and explain to them that metric is what the event is measured in.  Have meter stick available for them to look at and check against before the competition.  They may not bring it with them into the competition area.
  • Each team is given a flag marker, to mark where they think the ‘treasure’ should be.
  • Give them their coordinate cards and explain to them that both cards are different, and that teams should end up in different locations.  
  • Both teams have the same number of turns and distances to pace off.
  • They may not use any tools except for compasses.  If they have brought a compass from home, that’s okay, as long as it is a floating compass (not digital).
  • Event Leader keeps track of the official event time, letting them know if time is running out.
  • Once a team’s flag has been placed in the ground, measure the difference with the children right there (if there is time). 
  • Measure error distance quickly, before the next class arrives and can see results.
  • Record how many cm they are off from the actual location.  Mark distance “off” on Score Card, and if you have time, figure out the total score... using the “distance off” formula. 
  • Don’t tell children how their score compares with other teams.
  • In the event of a tie, you will be notified by the Score Table of a rematch between the two (only for first place) teams.  At end of competition, teams will conduct a tiebreaker competition with a simple measurement straightforward from the edge of the grass. (example... 12 meters). Whoever is closest, wins.
  • Whatever their score ... make all of them feel successful.  Shake their hands when students are leaving the field.
  • Please clean up area and “repackage” the event in readiness for next year.  Please leave coordinates cards in the box, and any other information you can provide for next year, or upcoming years.

Super Straw Structures

Two Event Leaders are suggested.  Duties include: setting up, supplying fresh materials before and during each event, timing, measuring, and calculating total points.


Activity:

Students try to build the tallest straw structure using only 2 inch pieces of 1/2 inch wide masking tape, and standard-sized drinking straws.   If they wish, they may use scissors for cutting, and small paper clips.

One 3-inch piece of tape can be used to help anchor the structure to the ground.  The final structure needs to stand on its own for at least 8 seconds.

Points: 

Teams gain 5 points for each centimeter in height they gain on a structure that can stand at least 8 seconds.             

Each class has the choice of being one team, or may choose to be divided into two teams.  If they have decided to go with two teams, the total height of each resulting structure will be added together, then averaged (divided by 2) for their final score.

Rules:         

  • 20-minute time limit ... Team leader should call out time passed, especially during last 5 minutes. 
  • Choice of one or two teams- 2 - 6 on each team  (no one-man teams & no more than 8 total from one classroom) ... one structure for each of those teams (see point system, above)
  • Students are started with plenty of materials, and are re-supplied in straws, tape & paper clips
  • Students may ask for measurements throughout.  Tallest height officially measured will be kept as final score.  No more than 3 official measurements allowed during the event.  Once they have committed to their final measurement, and have been officially measured, they will not be measured again.
  • Teams have the option of ending their construction when they think they have “maxed out” their ability to go higher. 
  • Students are not allowed to stand on chairs at any time. They must find ways to master the height problem.
  • They may “tie their structure to the ground” with no more than one, continuous 3” piece of tape (this piece may lose its stickiness, .and may be replaced throughout the event (no limit).
  • Tape for structure building must be ~ 2 inches or less. They may not tape pieces together to make a long ribbon, but they may layer it.
  • Teams may support their structure (hold on to it) until it is measured, or may build it on the floor, and “lift” it into position as the time limit approaches.
  • Measurement will be taken at its highest point after 8 seconds of free standing.  
  • Once 20 minutes are up, the team must stop building. 

Role of the Challenge Leaders:

  • Make this as fun and exciting for the students as you can make it.  Don’t be afraid to encourage clapping from the audience or from the teams themselves.
  • Keep track of the passing time for the students, especially during the last 5 minutes.  Keep calling out the last minutes and seconds.  They must stop building at the designated time.
  • Keep track of Rules (listed above)
  • If a structure has stood by itself for 8 seconds, measure it quickly from its highest point since it could begin sagging.  Ladder should be in place if it looks like you will need it.
  • If there is ever any doubt as to a result, always give the benefit of the doubt to the student.  We don’t want to give points away, but this is a feel good contest. 
  • Whatever their score ... make all of them feel successful.  Shake their hands as they head off.
  • Clean up between events (magnet might help gather paper clips if you wish)
  • If possible, save as many of the structures as you can, so we can get pictures of them up on the web at the end of the event.  Place in an unobvious place, morning competition, so children can’t see previous efforts from other classes.
  • Please clean up area and “repackage” anything worth saving.   Take balloons (please pop them) and tape off of sign.
  • If time, tape structures to wall for awards assembly

 

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